However, if you run when you move, your footprints will be displayed on the Oni's(it's) smartphone.
While you are the Oni, you will not receive any points for moving, so the Oni will need to move on to others as quickly as possible. Oni can be transferred to other players by approaching them.
- Founder / Project Lead / Prototyping / Interaction Designer / Software Engineer / Hardware Engineer
Taiga Sano
Yurina Takata
Hiroki Inoue
Shogo Takada
Shiori Kimura
Kaho Iguchi
Kenya Tamura
Motivations / Problems
I also thought it would be interesting to play a large scale tag game using maps and streets of the city, so we designed the rules.
The rule of PetaPeta
The insole devices connect to smartphone and devices have pressure sensors and accelerometer sensor to detect running.
Systems
Prototyping
It is, of course, technically possible to determine whether you are running or not using only GPS,
but that makes it difficult to expand your strategy of running and tips. For this reason,
I left room for players to choose their strategies by sensing their body movements with an insole-type device.
Hardware Prototyping
Sensors / Components
If the device is visible from the outside, it is easy to see who is participating in the game,
which reduces the options for strategy, so we created an insole-type device.
Pressure Sensor x3
To sense the steps and if players run or not.
3 axis Accelerometer Sensor x1
To sense the steps and if players run or not.
Bluetooth module x1
To send all data to player's smartphone.
Battery
Because of the need to place the battery in a thin device and to ensure its safety, we chose to include AAA batteries.
Software Prototyping
If the device is visible from the outside, it is easy to see who is participating in the game,
which reduces the options for strategy, so we created an insole-type device.
Playing demo
Social Implementation
Organizing an event
At Asobousai, we prepared not only PetaPeta, but also a variety of contents that connect play and disaster prevention.
PetaPeta in Asobousai
However, not only the local residents but also the tourists do not know where to evacuate to in case of a tsunami.
Tourists naturally do not come to the area for disaster prevention, so it is very difficult to provide education adapted to the local community.
Therefore, PetaPeta hid the purpose of disaster prevention and designed an experience where people can learn about disaster prevention by simply playing the game.
The location is actually a tsunami evacuation building, and after the game is over, the player can look back through the spectator screen and simulate how panicked they were and how long it would take to evacuate, resulting in a learning experience.
Next Step
PetaPeta not only provides an opportunity to learn about disaster prevention, but I feel that it has unlimited potential as a content to learn something through gamification. In particular, I believe that PetaPeta can be used as a tourist resource to learn about the city, as it goes well with content that uses maps.